Ranking
As of Elemental Fury 2.0, you will see a new way of ranking bringing some current features more into the light that have been familiar before. Before it was all based on power, now it will be based on a variety of things.
Below you will see these with their descriptions:
Power - The raw power your realm presents, including all the power of your units and defenses
Population Size - How many people you have in your realm
Battle Experience - This is earned by attacking or successfully defending against an attack, failed defenses can take a small percentage from you.
Game Play - Now being active in game has its bonus! You will now have a percentage of your rank be based on how active you are, however not as weighted as the other ranks.
To Be Decided Upon
Diplomacy - What you do in regards to others in the world, for example creating or joining a Faction, building reputation with a Faction, etc.
More Ideas to Come!
Realms, Groups and Battle
At Dark Prospect Games, we are always trying to find new ways to improve the game and the balance of the interactions between people. From this desire to improve the game play for all players veterans and newly registered, we have come up with a new system that will help that a become possible.
Currently in the 1.x system we have Continents that do not give any real distinguishable difference between accounts and no costs for doing cross continent attacks. With version 2.0, however we will be making those continents more segregated and unique with an inability to attack one another without cost. Each realm will have an X and Y coordinate on their continent that will show distance from another player. Mana will be the price for attacking and the farther you have to travel the more that cost is and the longer those units take to get there.
Additionally the system in which we have spells and units now, will be done away with. The new 2.0 version will have groups of units that specialize in one offensive and/or one defensive spell/weapon (depending on your race.) Additionally there will be several types of spells/weapons that can be used each with a bonus over other types and weakness against others. When grouped together the potential power will increase.
In order to do battle, you will have to (as stated above) use mana and wait for that attack to conduct. The units will travel the attacked realm and then proceed to siege their realm. Once they are finished attacking they will then return to their realm of origin.
As you can see there are many balances and checks to be made in the new system and I am glad that I have such awesome players to help keep me coming up with new ideas.
